Even as a full time nursing student, my mind always wandered back to Warcraft. I began constructing a major plotline in 2015 with a focus on a magical pandemic backed up by real medical knowledge. Over the span of 4 weeks, hundreds of players saw the disastrous ripples of a malignant curse spread through Azeroth's ley lines.
HANDLING LARGE NUMBERS
2 factions, 6 servers, 27 guilds. My first priority after planning my plot was gathering a small team of dungeon masters I could trust to help carry the load. Their duties were clearly outlined and delegated. I made myself available at all times and carefully scheduled my tasks as a writer so that every guild got the development they desired.
Silver Sickness was built on a core system of pre-written weekly quests. Each quest had a varying degree of importance to the central plot, with some only being available to groups who signed up beforehand. All of the information garnered from these mini-events pooled together to permit the next step of plot progression at the end of each week.
They ranged from recovering artifacts and investigating magic sources to performing jailbreaks and routing cultists. Variety was key in keeping the attention of guilds for an entire month, and I could change any aspect of my quests to adhere to a group's specific desires.